In-game
Clock control
All manual clock control is disabled if scoreboard is connected to NCAA LiveStats.
Instead of usual start/stop clock buttons the user would only see informational unclickable “buttons” that are indicating if the clock is stopped or running like this:
Also, space bar is also disabled and will not do anything related to clock controls.
The user can still make edits for actions and change time value for any action in the Action Log.
Score notifications
If the scoreboard is connected to NCAA LiveStats, additional boxes near the score will appear that will display the score from the scoreboard. The teams are recognized and matched with the scoreboard by home/away cardinality. If the scores do not match and you notice that it is setup in a wrong way, adjust team cardinality in game setup.
If the scores do not match for more than 2 seconds
The un-matching score will start blinking like shown in the example below. If the scoreboard score or LiveStats score is updated and it matches once again - the blinking will stop.
If the scores do not match for more than 5 seconds
The un-matching score will continue blinking, and NCAA LiveStats will set their score feed as "Score unreliable" and send the information to downstream consumers. This does not necessarily mean that score in NCAA LiveStats is incorrect - it only means, that there is a discrepancy within the scores.
Period control
With scoreboard connected the periods must be still started/ended/confirmed by the statistician. They will not end nor start automatically.
Start of the game
The scoreboard feed will not be taken until the pregame clock expires and statistician has selected starters, jump ball players, and clicked “Start Clock” to start the game (after the jump ball is tossed). After that, all clock control goes to scoreboard and statistician can not control the clock manually.
End of period
When the clock runs out, the statistician will need to end and confirm the period the same way as with a manual clock. Also, after ending and confirming period, set up of next period must be done by the statistician.
We encourage statisticians to end period immediately once the buzzer sounds and the period ends, before doing any necessary edits and inserts, and before confirming the period.
If an action occurs right at the end of the period, and the clock has expired before the user can enter it, follow the procedure here:
- Enter the action at 00.0 (this is permitted with the automatic clock, but not with the manual clock)
- Entering an action at 00.0 will create a flag on that play
- End the period
- Edit the action to change the timestamp to a non-00.0 time (00.2 or similar), and save it
- The flag will be cleared
Start of new period
The start of a new period is the same as in using manual control - statistician has to click the “Start Period” button. The reset of the clock on scoreboard will not be visible in NCAA LiveStats until statistician clicks “Start Period”.
Force ending current period
There may be scenarios when the period has ended but the statistician did not manage to click ‘End Period’ in the time interval before scoreboard operator reset the clock on the scoreboard.
In this situation, statistician is left in the same period but the clock have been adjusted to 10-15-20 minutes and statisticians needs to end the period.
Under the Game menu, there is a Force End Period item added for this scenario. It will reset clock in LiveStats to 0:00 and end the period.
Starting an overtime period
The overtime period in NCAA LiveStats has to be started by going through jump-ball workflow, similar to the start of the game. "Jump Ball" must be clicked, and start period button is not visible.
After clicking "Jump Ball" and selecting the players, "Start clock" button will appear and statistician will be able to start the overtime.