Introduction
Connected workflows
It can be started from:
📄Free kick workflow
📄Corner workflow
📄Goal workflow
📄Shot workflow
Might be followed by:
📄Goal kick workflow
📄Corner workflow
📄Shot workflow
Workflow
1️⃣ Initiate the throw in workflow. Press the THROW IN button for the correct team as soon as the ball goes out of play. The throw in workflow can be initiated from CORNER, FREE KICK, GOAL KICK or even a SHOT.
2️⃣ Select where the ball went out. Following clicking the throw in button the user must confirm the throw in and location of the throw in for the team in question. As with all flows we are trying to keep a consistent workflow meaning that after marking an action the user is requested to click on the pitch in the approximate area of where the throw in is.
3️⃣ Select where the ball lands. After the user has marked on the pitch where the throw in was awarded to then wait and indicate the open play ball possession following the throw in being taken. Since the user marked the throw in itself within the attacking midfield zone, this is the area which remains highlighted to the user. The user is then prompted to click on the pitch or switch possession if required to mark the ball as being back in play and update the current ball location/possession.
4️⃣ Continue updating the game. The next step is for the user to actually mark the pitch since the ball is now back in play. Also, the user can continue updating the match.
5️⃣ End of the workflow.
Final summary of the throw in workflow
- Click on THROW IN.
- Select the location where the throw in was awarded.
- Indicate where the ball landed.
- Continue updating the match.